package  
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	import net.flashpunk.utils.Draw;
	
	/**
	 * ...
	 * @author Alex
	 */
	public class Items extends Entity 
	{
		private var _item:Image;
		
		public function Items() 
		{
			_item = new Image(GC.GFX_ITEM);//Image.createRect(32,32,0xFFFFFF);
			setHitbox(32, 32);
			graphic = _item;
			x = 250;
			y = 450;
			layer = 1;
			//_item = graphic;
			
			type = GC.ITEM;
			
		}
		
	}

}